Devlog
- July 13, 2025 by wmcclain#sound effects, #music, #voice acting, #user interface, #scriptingHello, this is Warren McClain again. I became responsible for the game’s menu system as our project was nearing completion. Sound became a particularly important aspect of our game during developmen... Continue reading
- July 07, 2025 by thedevnamedben#3D, #Atmospheric, #Indie, #Metroidvania, #Narrative, #Short, #Singleplayer, #Unreal EngineHey there! If you have been keeping up with all the devlogs so far, you may remember when I detailed the design behind the terminal in Devlog #2 . If you are at all curious or want some context behind... Continue reading
- July 05, 2025 by Samantha#Atmospheric, #unreal, #spotify, #voiceover, #music¡Hola a todos! Es Sam otra vez!! Hoy, estoy emocionada de compartir cómo van tomando forma las voces y la música. Para Génesis, nuestra antagonista de IA, elegí una voz infantil pero impredecible... Continue reading
- July 01, 2025 by Samantha#Atmospheric, #unreal, #spotify, #voiceover, #musicHey everyone! This is Sam again! Today, I’m excited to share how the voices and music are shaping up. For Genesis, our AI antagonist, I opted for a childlike yet unpredictable voice, sometimes sweet... Continue reading
- June 16, 2025 by Samantha#3D, #Atmospheric, #Indie, #Metroidvania, #Narrative, #Short, #Singleplayer, #Unreal Engine¡Hola, qué tal! En Edge Case , uno de los objetos con los que interactuarás constantemente en el mundo de "Genesis" es la terminal. En este segundo devlog , quiero profundizar un poco en el diseño... Continue reading
- June 09, 2025 by thedevnamedben1#3D, #Atmospheric, #Indie, #Metroidvania, #Narrative, #Short, #Singleplayer, #Unreal EngineHey there! In Edge Case , one of the objects you will frequently interact with throughout the game world of “Genesis” is the terminal. In this second devlog, I would like to dive a little into the... Continue reading